LSU's Robot Soccer Team to Compete in RoboCup 2009 Final Tournaments
May 12, 2009
The Robot World Cup Initiative is an effort to foster machine intelligence and robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. RoboCup is a task for a team of multiple fast-moving robots in a dynamic environment. The ultimate goal of the RoboCup project is to develop, by 2050, a team of fully autonomous humanoid robots that can win against the human world champion team in soccer. In order for a robot team to actually play a soccer game, various technologies must be incorporated, such as robotics, machine intelligence, communication technology, material science, and sensor-fusion, in addition to cooperative game strategies. Worldwide university and research institutions actively participate in the annual competition, considered by many to be the largest and most important event for intelligent and autonomous robots.
The Robot World Cup Initiative (RoboCup) was launched in 1997 and organized The Robot World Cup Soccer Games and Conferences, a conference of robot soccer teams from around the world. From June 29 to July 5, 2009, the world’s best robot soccer teams will meet in Graz, Austria to compete in the final tournament of the Robocup world soccer championship for intelligent robots.
Dr. Xin “Shane” Li, assistant professor in the Department of Electrical and Computer Engineering and the Center for Computation and Technology, will represent LSU in this competition as the team leader of LSU’s team, LsuAmoyNQ. Recently, in the World Robocup 2009 preliminary rounds, Dr. Li and LsuAmoyNQ collaborated with Xiamen University in China and qualified their 2D and 3D simulation teams for the final tournament.
During 2D simulation qualification matches, LsuAmoyNQ won the third place of the 31 teams with 27 wins, two draws and one loss, scoring 245 goals and conceding only five. The 3D simulation team has also been qualified. Unlike 2D league, in which all teams simply play the qualification games, the 3D league looks at a team's technical report and log file for the game it played to judge whether this team is qualified.